Hey Polycounters! Here is another level that I did for Toys for Bob and Activision Blizzard on the Spyro Reignited Trilogy! There is more on Artstation: https://www.artstation.com/artwork/gJw24Z There is more on Artstation: https://www.artstation.com/artwork/gJw24Z Cheers!
I'm working on something cartoony just to take a break from characters i do normally. I definitely want learn better shape language in characters, and retry all normal game dev pipeline stuff like low poly and texturing, because it's so fun to do them and I haven't had the chance to do them for a loooong time. For high…
So, The issue i'm having this morning is really strange - I've basically been updating some texture maps in photoshop and then adjusting some colours in Maya for a model i'm working on (this is a learning project - i'm still learning). I rendered everything fine in Arnold using Arnold renderview....IPR working fine all…
Hello guys ! I decided to sculpt Gideon from MTG for practice. I'll be posting some WIPs here along the process of his creation. Lets start with my major reference : His armor vary from art to art so I will probably combine elements to achieve a good result. I'm curently working full-time, so I'm creating this thead to…
I suppose the worst case scenario, but I would rather avoid it if possible if there's some other 'magic trick', would be to finish it up, export it, import it back in, and then paint over the seams. But I'm happy to hear suggestions/alternatives if there are any. ^_^
Hello everyone! I wanted to share my recent project with you. I wanted to improve my modeling/texturing/ue4/foliage/younameit skills so I made this little fantasy environment diorama based on a concept by Ann Kondrat. It is basically all low poly modeling using trims and other textures. Rocks are obviously done using…
Hey all! My team recently released our Unity game "Fool's Run", for which I was the sole artist. I wanted to share some shots with you guys and hear any feedback you might have. I also made this video for my portfolio: https://www.youtube.com/watch?v=HcRgZ88342I Mistakes: * The worst mistake we made was deciding to make…
Hey everyone, I just did a piece to practice working with Zbrush more and I started with Franny Vergne's tutorial on sculpting and then took it a bit further with my own design. I don't have a personal interest in doing hand-painted or heavily stylized stuff for my own work so I just focused on her sculpting sections to…
Concept by Veronika Firsova: <a rel="nofollow" href="https://www.artstation.com/artwork/OyZwDg" title="Link: https://www.artstation.com/artwork/OyZwDg">https://www.artstation.com/artwork/OyZwDg</a> First time posting here to Polycount! I was browsing Art Station for inspiration and came across this amazing concept. I…
Hey! Two week later, back with quite a few changes 😊 I decided to take the plunge and re-make the hair from scratch, as I really started disliking it the more time went on. I decided to get roughly inspired by a technique found here (used in Final Fantasy if I recall correctly), and tried making it work with my skill…