So, The issue i'm having this morning is really strange - I've basically been updating some texture maps in photoshop and then adjusting some colours in Maya for a model i'm working on (this is a learning project - i'm still learning).
I rendered everything fine in Arnold using Arnold renderview....IPR working fine all good. Until......I decided to render in Maya renderview because, why not? In Maya renderview my model is invisible, this was working fine yesterday and is a multipart model. I've checked the render stats for each piece also. The background geometry renders fine and has the same material on it. the only thing that has change between yesterday and today is the texture maps and colour on SOME parts of the model.
Has anyone Come across this before? Has this file corrupted?
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I've come across similar effects when it comes to objects that have multiple per-face material assignments. I have a thread about that, but there's no real clear fix or way to avoid it other than deal with it or break down objects by material. This could be your problem, hard to say without seeing your scene. If you do Windows>General Editors>Hypergraph: Connections, and see multiple links from the geometry shape node to a material, it may be the cause- I don't really have this one nailed down since it's a little random. I've been able to fix it by doing the "combine with a cube then delete the cube" trick most of the time.
I'll attach an image...maybe you can see a massive clanger of an issue. This is my first time modelling a shoe so critical input is always welcome!
Ok the site is NOT allowing me to attach an image if you DM me in can send it phillips.a.adam@gmail.com
I can't think of anything that hitting that render view would do to the scene.
Ive stuck it on Behance www.behance.net/gallery/60821391/Shoe