I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
Hi, Everytime I want to start a new project, I always end up giving up because I never know how to start or how to proceed. I did a bunch of tutorials (Youtube and Digital Tutors) where I had to model (sculpt) different assets (LP and HP) and these tutorials were okay because I learned how to use 3DSmax and Zbrush (a…
Our Vancouver based client is looking for an experienced Environment Artist, if you are interested in finding out more about the role, including the company follow the job link below or contact us directly. http://myservco.com/31337/node/33 Who is 31337 Recruiters? We are experienced recruiters working exclusively in the…
So I'm working on a school project to create an environment in UDK so far we've mostly been working on terrain textures and a bit on tree textures. By the end were going to have a full scene with trees, terrain, ground clutter, larger models like run down houses in my case, and of course a custom skybox They're going to be…
I'm looking to expand my knowledge of level editing tools into one of the next gen tools. Currently I am working at diving deep into the tools packaged with either Unreal 3 or the tool set packaged in the Call of Duty 4 mod pack. For someone aspiring to be an Environment Artist what do you industry vets recommend between…
What is it? vRhythm is a music rhythm game for VR, where you play the drums.Steam Page Gameplay Video https://www.youtube.com/watch?v=HdOSXTSYnm8 Currently it's only me working on the project, looking for someone to take onboard and help make the game great. The work will be remote. What I looking for? 3D environment…
Brainchild, a small startup of dedicated artists in Toronto, Canada is looking for an artist to do environment pieces. Please read before applying: - Since this work is not 'yet' endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’.…
I'm not an industry professional or an environment artist, so take this with a handful of salt, but one thing I see a lot in current games is asymmetric environments (as mentioned) and tons of atmosphere. It seems the popular look right now is high contrast, detail-overkill (I think you got that), and very busy scenes.…
GOAL: Create a simple scene in blender with minimal procedural assets. I'm thinking of creating a very simple scene then I'm gonna slowly build it up and refine and refine until I feel like I'm alright with it. :) Looking forward for everyone's critique as well! I was so inspired by Ghost of Tsushima environment. It's so…
Hi everyone, I'll be documenting my work on a new environment project in this thread. I've been away from Polycount for a while, so I hope this will be a good start to being active in the community again. This project is something I've been wanting to work on for a while now. I'm hoping by the end that it can replace an…