GOAL: Create a simple scene in blender with minimal procedural assets.
I'm thinking of creating a very simple scene then I'm gonna slowly build it up and refine and refine until I feel like I'm alright with it.
Looking forward for everyone's critique as well!
I was so inspired by Ghost of Tsushima environment. It's so mind boggling how they created so detailed assets yet they managed to emphasized how the game is actually geared more in the stylized than realistic.
My goal is to produce a scene with the same vibe. *FINGERS CROSSED* Will try hard to make something similar though, not copy the style. See if I understood their art direction right.