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Modeling Environments for Games Workflow

Hi,

Everytime I want to start a new project, I always end up giving up because I never know how to start or how to proceed. I did a bunch of tutorials (Youtube and Digital Tutors) where I had to model (sculpt) different assets (LP and HP) and these tutorials were okay because I learned how to use 3DSmax and Zbrush (a little) doing them but now I'd like to start a project but I'm not sure where to start. The tutorials showed me how to complete the different steps in the process but not the bridge between them.

So that's why I'm asking you guys ! Do you know where I could find an article or a video or a tutorial or a list or whatever that could help me figure out the workflow that I should follow if I want to model a 3D environment.

Also, I'm always wondering if the assets should be single meshes or if it's okay to have multiple meshes for a single asset.

I'm using 3DSmax, Zbrush, UE4, Unity, Substance Painter/Designer, Photoshop

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