Hi, I have been tasked with establishing a modular environment workflow for buildings using 3DS Max's XRef system, the main purpose is to work in a non destructive way using one master scene per building constructed from Xref-ing multiple sub components (door frames, support beam etc.). One issue I keep running into is how…
Decided to put down my brush and watercolor to get back into gear for modeling. I'm a resident blender-head and it remains my favorite choice after facing the shit storm of Maya 2011, but will go back when I pick up next semester's schedule. So far, this project is to brush up on modeling, so I took a few of my old…
So, I've been making some procBuilding rulesets for work so that we can how useful they are. I've been having some fun with them and just seeing what they can do, but when I bake lighting everything goes to hell. The light bake is effecting every modular piece separately instead of the building as a whole and I can't…
So today I have a scene I am creating that is modular and has plenty of the same textures just with different colors. I feel like adding the same textures multiple times on the texture atlas with color variation seems like a waste. With that being said I feel like having multiple materials just for change in color seems…
Hey everyone! I'm part of the way through creating an environment for my course and I'm pretty happy with the result so far but I'm kinda biased towards it so I'd love some critiques and some advice on my temple environment :D . I've tried to make it pretty modular with the intention of varying the repeated meshes with…
Most recent Progress Shot: A new scene I am working on in UE4. Consolidating my tileable workflow , procedural texturing, and the things I learned from my last project. Below is a image I Photoshopped really quickly as inspiration for some of the key components of the scene and some of the texturing. I am going for an…
Joining Leartes and Dekogon Post Apocalyptic Real-Time Environment Art Challenge !!. Hello, For the challenge I am planning to make a gateway that has been blocked due to some kind of apocalypse/ zombie virus outbreak, For the concept I took a photo from the place where I currently live and modified it. In this challenge…
Hey everyone!So I'm working on a personal project (I'm making the Indominous Rex Paddock from Jurassic World) to run on UE.But I just can't figure out how I would UV the walls of the paddock, I built it in a modular way like the real walls on the movie.Is one texture set enough for the walls? One segment of the wall is…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
I have recently come across a problem that I have never encountered before. My UV shells are absolutely massive and do not fit inside the 0 to 1 space. I am trying to model a house to take into Unity. I set my modeling scale to meters and I didn't do anything at all to my UV editor (I assumed everything would sync up...).…