I have recently come across a problem that I have never encountered before. My UV shells are absolutely massive and do not fit inside the 0 to 1 space. I am trying to model a house to take into Unity. I set my modeling scale to meters and I didn't do anything at all to my UV editor (I assumed everything would sync up...). Also, the house is modular. I am not trying to model it all together and put everything into one UV layout.
Below is a screenshot of the house pieces altogether to illustrate the size.
Below is the UV layout for just one of the walls.
Any help in getting this back to size would be very appreciated. I need a good layout to get this into Zbrush and Substance Painter.
Thank you very much.
Replies
Thanks.
Thank you.