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Lowpoly Basemeshes

Decided to put down my brush and watercolor to get back into gear for modeling. I'm a resident blender-head and it remains my favorite choice after facing the shit storm of Maya 2011, but will go back when I pick up next semester's schedule.

So far, this project is to brush up on modeling, so I took a few of my old attempts and purged a lot of unneeded stuff at the beginning, and am at a point where I want critique and a residential polycount headbash. Normally, I prefer mechanical objects, but I want to do something different for a change.

Goal: Stylized Body Mesh at 2k polies or lower using mixed quads and tris, while head meshes will actually be separate so a degree of modularization can be achieved.

The bodies:

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The Male:

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The Female:

lXZxa.png

KvLds.png

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