Dear aspiring animators, Lately, akeytsu has been making a lot of improvements - many new major features and updates have been released to help animators, riggers and technical artists make the process more efficient and fun, aspiring to become the key solution for 3D animation toolset. Check out our latest updates on our…
This is my first time ever testing out Maya Muscle and I have reached a point where I want to weight paint. I have selected the muscle, then geometry and clicked 'Connect selected Muscle Objects' but all I get is an error message stating: "You must select at least one muscleSystem". I am confused because I selected the…
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Hello, I'm doing some R&D for finding the best way to create procedural growth in Unreal. Something like this houdini canned anim video, but during runtime; https://www.youtube.com/watch?v=_qqUwG3NOyU Does anyone know if there is a good starting point to do this in Unreal? Obviously, I could create the animation in Houdini…
Hi folks, this is my first post here in polycount. Some days ago I started this model to practice some hard surface modeling/texturing and making a game ready vechicle/asset. I have made the highpoly base already. Next step: retopology to get lowpoly version, uv mapping, baking and PBR texturing, which will contain more…
Hey all! I'm excited to participate in the contest this year :smiley: I have decided on Warring Kingdoms/Jade Serpent skins for Xayah and Rakan as I love that set of skins. I imagine Xayah and Rakan as a travelling duo that spend their time 'collecting' magical artifacts, with Rakan being an entertainer and the distraction…
Hi Polycount! I felt like I ought to start one of these project threads since I'm doing a portfolio piece that is more than one asset! The point of the current project is to become better at hand painted textures and organizing and breaking down the process into a not-overwhelming task (I even have a whiteboard scrum!).…
Hi Polycount! I felt like I ought to start one of these project threads since I'm doing a portfolio piece that is more than one asset! The point of the current project is to become better at hand painted textures and organizing and breaking down the process into a not-overwhelming task (I even have a whiteboard scrum!).…
I followed the steps in this tutorial and they worked in past projects but not this time. http://matthewtan85.wordpress.com/tutorials/tutorial-combine-normal-maps-and-bump-maps-in-maya2011/ Tried using the connection editor to input the OutNormal of one bump2d node into the NormalCamera of the other but the results never…
Hello.. I have always been dreaming of making a model for Quake3 arena like 3 years ago... And today, I have finally making my first model(In wings3d). The model has been constructed in Wings3D from scratch. Though it still needs some skinning and animation.. though my next step is getting to skin the model. The model has…