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Procedural Growth in Unreal

corvoconn
null
Hello, 
I'm doing some R&D for finding the best way to create procedural growth in Unreal. Something like this houdini canned anim video, but during runtime;

https://www.youtube.com/watch?v=_qqUwG3NOyU

Does anyone know if there is a good starting point to do this in Unreal? Obviously, I could create the animation in Houdini and make it a canned animation played back, but I want to look into a real time, in-game solution

I was thinking of maybe utilizing SplineMeshComponents and populating a TArray of nodes myself that the simulation would step through. Anyone know if something like this already exists? 
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