Hello,
I'm doing some R&D for finding the best way to create procedural growth in Unreal. Something like this houdini canned anim video, but during runtime;
https://www.youtube.com/watch?v=_qqUwG3NOyUDoes anyone know if there is a good starting point to do this in Unreal? Obviously, I could create the animation in Houdini and make it a canned animation played back, but I want to look into a real time, in-game solutionI was thinking of maybe utilizing SplineMeshComponents and populating a TArray of nodes myself that the simulation would step through. Anyone know if something like this already exists?