Hi folks, this is my first post here in polycount.
Some days ago I started this model to practice some hard surface modeling/texturing and making a game ready vechicle/asset. I have made the highpoly base already. Next step: retopology to get lowpoly version, uv mapping, baking and PBR texturing, which will contain more height small details.
This is the concept made by talented Samuel Aaron (
https://www.artstation.com/artwork/k8qBn):
and this is the 3d highpoly model so far.
As always, critiques are welcome. I will post more screenshots with small changes and retopology.
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