This is my first time ever testing out Maya Muscle and I have reached a point where I want to weight paint. I have selected the muscle, then geometry and clicked 'Connect selected Muscle Objects' but all I get is an error message stating:
"You must select at least one muscleSystem".
I am confused because I selected the muscle beforehand and it needs to be bound in order to paint. I have been following tutorials perfectly and cannot find any solution online; perhaps I have missed an important step?
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Replies
In a lot of cases its easier and more appealing to work with a PSDeformer based on a RBF solver and blendshapes.
It does drive multiple Bendshapes based on bone rotation.
http://www.braverabbit.com/weightdriver/
Or if you really need a muslce system take a look at Ziva.