Hello, I'm currently trying to practice my topology while modeling.. I've been modeling for quite a bit now but I really need to work over some bad habits. This is a head for a human male base character I'm working on. I want to build a fully modular character. The specs I have for the character (in reference to the…
Here is the final result: More at the end of the thread ((:. First week done! Inspired by The Mummy (1999) and the art of Rise of the Tomb Raider I have 3 weeks to do this environment for a school assignment called "advanced production project". The project is halftime so its more like 1.5 work weeks. This weeks goals…
Erro there, i'm creating this thread to show my progress with my environment piece i wanted to create all last summer... so it here it goes! Concept art and everything is original :) (concept art was help from a friend) but i directed the art and style for it. P.S FORGIVE ME FOR THE BOMBARDMENT OF SHET BUT PLEASE BARE WITH…
I'm working on making a new environment piece in UDK and while my progress on it might be slow I would like to get more feedback along the way as I'm working on it. First I have a few reference images and the blockout in MAX viewport with some very crude lighting placement. It's a bit darker than I want it to be in the…
Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Video overview of the project This universal pack of assets is meant for creating Middle Eastern environment. This pack contains urban architectural environment that is specific to this region: modular houses, interior design (no household items), roads, sidewalks, and vast variety of props. This pack of assets will be…
Hi, I'm here again with another unfinished project. Blockout stage at the moment. I've decided to share my journey through this project and see what happens. Its a small environment, you might have noticed that some of the wooden beams already have a normal map but that is not the case. I've decided to go for a midpoly…
Hey guys, it's been a while since I've done some env work so I'm going to tackle this project for the next week or two. I've almost finished the diffuse and norms (no spec yet) created some of the basic modular pieces and thrown them in UDK. Right off the bat I know I have lightmap issues (super annoying!) and texture…
Hi guys! Longtime lurker here, I decided to finally post something :) I made this UE4 scene as part of my bachelor thesis in Game Design, which means I'm now looking for work :) It's a semi-recreation of the Golden Gallery in Charlottenburg Palace using modular assets. The goal was to match the visual quality of the…
Latest image: Recently I decided to start working on a new environment. I have an old tailor shop in mind. I'm aiming for an abandoned, but not destroyed look. A place that's still intact, but empty for the last couple of years. Also, I want to have this classy/victorian style. Gathering reference images has been pretty…