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Industrial park env

switz
polycounter lvl 10
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switz polycounter lvl 10
Hey guys, it's been a while since I've done some env work so I'm going to tackle this project for the next week or two.

I've almost finished the diffuse and norms (no spec yet) created some of the basic modular pieces and thrown them in UDK. Right off the bat I know I have lightmap issues (super annoying!) and texture repeats.

kcxQg.jpg

pM939.jpg
RSwrW.jpg

Aside from the vent units and some piping, I want to add a few more assets once I get these basic ones down. A friend suggested ornaments for the columns, or even steel beams etc.

I'll be updating this as I go along but feel free (and please do so) give me some critique/some tips you know that make this whole process a bit easier.

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