Hey, My name is Peter and I am looking for people interested in joining my new project! The game is a 3D Survival Action Horror Game, Kind of like Amnesia and/or Outlast. Although I intend for it to be a horror/thriller game, I want to give it a cartoony or a low poly look to attract a younger target audience. I will not…
Here is my WIP of a Spad A2 mixed with features from variants of the plane. Been working on it for a month or two straight now, and feel the progress could be a little faster than I've had without sharing it, so its here for some bashing.:) I've been working on this model as a learning experience, something to take me…
Hi and Merry Christmas to all :) I want to ask this big question because I allways wondered why big studios just dont use Blender. Is it because of the compitablilty for tools? Functionality? Because of that everyone else use Maya? The big studios could have saved a bunch of money if they used Blender instead of Autodesk`…
Hi folks, Just wanted to finally create a sketchbook to keep me working and to maybe get some feedback. Hopefully in the future i got some character models and zbrush work up here. To get warm again with 3d i intended to model and texture some assets. Initially i wanted to do just a simple trash can with high detail and…
Hi guys, I'm one of the Managing Directors for a new Source-based mod, aptly named MoH: Source. Our team is currently composed of MoH addicts who enjoy the gameplay of the current MoH series, and would like to improve the graphics and physics, whilst adding new content and doing the series proud. We're currently in our…
In the coming days I will model a wooden Maori knife lined with broadnose and tiger shark teeth. This weapon is meant as a portfolio piece as part of a Maori series I am starting today. The workflow I intend to follow is: Model in Maya -> UV Layout -> Substance Painter -> Unreal 4 The awesome reference images were taken…
Hey guys I'm a graduate games programmer trying to get work so I'm working on a game, problem is I can't do art so I was hoping I could get a 2D artist looking to get some experience and help a guy out. I can't afford to pay as I'm not working and intend to release this game for free but I will mention your name in the…
Hey guys, I'm modeling a building, and the time has come to deal with the roof tiles. The building is a classic example of Asian architecture, and as such I'm wondering the best way to tackle the distinctive roofing tiles. The asset is intended to be a player-accessible environment piece within Unreal, and because of this…
I started work on recreating a pavillion that’s at one of my relative’s house. Recreating it in 3D has been very simple thus far. The structure itself is nearly finished–just a few small touches left. After that, it’s all props (which there are a lot of, by the way). This is intended to be a modeling test for me–I don’t…
So I'm doing a low poly character for a comp at a friends forum, I've never modeled anything in my life(sucessfully, I once tried to make a a tank chassis out of a box and managed to make max crash) but since this LP jazz seems simple enough I'll try to have a go at it and hoping the texturing part makes up for the…