In the coming days I will model a wooden Maori knife lined with broadnose and tiger shark teeth.
This weapon is meant as a portfolio piece as part of a Maori series I am starting today.
The workflow I intend to follow is: Model in Maya -> UV Layout -> Substance Painter -> Unreal 4
The awesome reference images were taken from: http://objects.prm.ox.ac.uk/pages/PRMUID25383.htmlDay 1 Rough Blockout in Maya + Reference
-So far I have roughly matched the geo to the knives wooden shape, the structural height differences will be incorporated tomorrow
-Started to prepare edges in the flaxen and haliotis shell areas for extrusion
![Image: https://us.v-cdn.net/5021068/uploads/editor/io/2ib7cqc2gbl8.png](https://us.v-cdn.net/5021068/uploads/editor/io/2ib7cqc2gbl8.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/eh/rllkjeh15rrt.png](https://us.v-cdn.net/5021068/uploads/editor/eh/rllkjeh15rrt.png)
1. Rough blockout in Maya + Reference 2. Smoothed geo preview
![](https://us.v-cdn.net/5021068/uploads/editor/7d/pa5leouc0viq.png)
3. Geo on top of reference
![Image: https://us.v-cdn.net/5021068/uploads/editor/1y/m7tak7tzj0hv.png](https://us.v-cdn.net/5021068/uploads/editor/1y/m7tak7tzj0hv.png)
4.Material Sheet
Replies
-Added blockout geo for flax fittings
-Changed hole shapes and altered edgeflow to better match the knifes mid-section
1. Unsmoothed Geo + Wireframe 2. Smoothed Geo + Wireframe
1. Unsmoothed Geo + Wireframe 2. Smoothed Geo + Wireframe