Hey everybody, First time posting here on polycount. I've been working on this scene for a few months and figured I would share my results. This is based pretty closely on my favorite local donut shop. As this was my first time attempting an environment in Unreal 4, I wasn't really aiming for greatness. My main goal was…
I have a UDK project that was working fine. Made a lovely scene sometime ago. Only now I seem to have messed up the folder system or the files. I created a scene of a watermill in a old version. Today I copied the udk and upk files over and made a nice tidy folder structure (may not be the same as the original) and when I…
Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.Here's concept itself and my implementation captured within UE4. For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details…
Hi there, after I got the GO for my digital art study at Games Academy I decided to take the remaining time until semester starts (1. Oct) and push myself completing an environment scene (something I tried in the past, but never managed to get it to a finished piece). Since the Starfinder PPRPG was released recently and my…
Hey guys, just now I did a file cleanup via the menu above and it printed lots of failed save/ failed load on the log window, I thought it didn't save the file (cus it said failed to save...) close painter and reopen that file, now painter won't even open it anymore..and instead it printed this on the log window..…
Thought I'd post it here as well since there has been a long time since I was actually active on polycount. The scene is dynamically lit inside of UE4. No RTX features, it's using a lot of old-school techniques to get to this point.. ehm overall it's a pretty simple scene. I learned a lot from it actually, morph target…
Hey Folks ! I'm currently working on a smal diorama piece. I'm working on this for a short while and i want to share with you guys my progress and i would really appreciate your feedback and suggestions :) First i wanted to do a smal diorama based on the concept from Aleksandr Nikonov After i did some research and set up…
Hey guys, I've been working on creating a Simon Stalenhag inspired scene, using Quixel DDO for handpainted oil pastel textures, trying to get as close to his style as possible. Any sort of feedback/criticism is greatly appreciated as I really want to improve and rework my current scene. I'm having a lot of difficulties…
Hey everybody, First time posting here on polycount. I've been working on this scene for a few months and figured I would share my results. This is based pretty closely on my favorite local donut shop. As this was my first time attempting an environment in Unreal 4, I wasn't really aiming for greatness. My main goal was…
This is the first time I've used UDK. I made the assets by following tutorials (first time using zbrush too) and want to put them all into a scene to use as a portfolio piece. I think the people who set the tutorials were thinking of a Prince of Persia style...? I'm not really happy with the way it looks. It seems very…