Hello, For the next 6 weeks I will be making a next gen game character, including the mesh (12 500 - 15 000 tris), Textures (2048x2048 beauty - 512x512 optimised), rig and animations. My schedule is as follows: Week 1: Concepting. Week 2-3 (at the latest): Modelling Week 4: Texturing Week 5: Rig and animation Week 6: grace…
Starting off my first 3D realtime character with a Parasite Eve re-imagining fan art. This character was done for CGMA's Next Gen Character Art class taught by Adam Skutt. I learned a lot, especially having to learn every 3D program from scratch, as well as all the technical hurdles and modeling/texturing pipeline. As a…
Hey guys whats up. I've decided to give up on my previous project after I got a new computer due to a virus. Now I'm going to start a new project. A next-gen character made with Dominance War 4 rules. The character is going to be a grisly goblin warrior. One that has seen much war in his day. Right now I have a concept, I…
So I think this question may or may not have been asked to death and torn to shreds (you say), but I'd like some clarification here. Be warned, I'm a complete newbie at all this and some technical words might fly over my head right now. Also, using Zbrush 4R8 and a trial version of Maya 2018. I'm following this guide HERE…
Alrighty folks. It's the usual. Long time lurker occasionally chiming in :P So first thread I'm going to post my progress on the rocketeer helmet and jetpack. There is not a high concept here other than practice with subdivision, zbrush, and baking normals. Also I love the retro-scifi style because of shapes and curves…
Hi guys, I'm starting my Final Year project very shortly and I would like to know people's opinions on which engine I should use. My plan is to re-create the TES: Oblivion Waterfront home interior to current gen standards. I currently have no experience in CE or UE4, I've only used UDK so far but I want to learn a new…
Wanting to get back into creating game art with an interest in the high poly ZBrush sculpt > max low poly model / bake / texturing process. Have been out of the game for a while, (last time I created anything was 2008-2011), wondering what the best resources are these days. :) Appreciate any suggestions. Have purchased…
Hello! I'm Badette or Bern, a 3D artist who have experience creating triple A assets. I'm available for freelance work. I have very strong skill on PBR Textures, either asset texturing or purely tileable material creation but not limited to it. I can provide high poly, game res, UV to final texture. If you have a project…
The best triangle count for any scene is exactly the amount of triangles it needs. :tongue: I'm partially sarcastic and partially serious. As artists working from concept art, our first goal should be to recreate what we see and make it look good in 3D space, and our secondary goal is to make it run well in-engine. It's a…
pretty cool, a few suggestions, since im a game programmer myself. a) you should make the player ship spin a little when it goes left and right b) you are wasting that content with that view! you should have a special zoom through mode from afterburner view :) that would be cool. c) the enemy ship animation is a little…