Hi guys, i'm new to the forum love all works in there. I'm an amateur and self taught ZBrush sculptor, i use plenty of softwares but i love ZBrush the most :# Hope you like my work and feel free to leave critiques and commenst, they will be really appreciated. All the character was sculpted painted and rendered in ZBrush,…
I have around 80 different textures to render on the same mesh eg. loads of jackets, gloves etc. They are sequentially numbered and the mesh is static (this is for a menu screen). I basically have to manually do this over and over and was wondering if there's a script or faster way to load in a new texture eg changing…
Heyo, I'm having a strange problem in 3ds max (default and mental ray renderer) where as you can see below my textures start to blur horribly as they get further away from the camera and towards the vanishing point. No camera or render effects are enabled and as you can see by the second pic form the opposite angle it…
Pixologic is starting to show off some features of its next release, R2 of Zbrush4 So far they are talking about Zee- Best Preview Render EVAR!11 I'm sure if you watch Zee-forums they will have more in the coming days/weeks. "The BPR renderer in the next version has been updated to a full 32-bits floating-point HDR…
hello everyone. I have not posted here in quite sometime. :( I just finished this personal project and wanted to share. My goal was to make the 3d environment look as much like a painting as possible. I also wanted to make sure I could do this with just my texures and not have to do any painting over the final renders. On…
Hi guys! A while ago I completed a model of Ludo from Labyrinth. He was sculpted in Zbrush, rigged, furred and animated in 3ds MAX :) Below are a variety of WIP images as well as a final render. Here's a video tutorial I made on rigging and skinning using the CAT system in 3ds MAX, in which you can see me rig Ludo:…
hello, im working on haircards, i want to export diffuse color map render from maya arnold and everytime i get this black image backgdound. I want it as png transparent. How to solve this?
Hey guys, I'm trying to render out this nice city skyline here. The problem is, I can't render out AO for it. Whenever I apply the AO shader like I've always done, I get this result. Doing the exact same thing in 3DS 2012 works like expected, rendering out a nice AO. I can't for the life of me figure out what the problem…
Hi,I`m new here. I am currently making a soldier model for some FPS mod game. Apologizes for my not great English,it`s not my first language. It`ll be great if I could have feed back from you although it`s already too late to go back to tweak high polygon model... Hope you enjoy…
Hi guys, i'm new to the forum love all works in there. I'm an amateur and self taught ZBrush sculptor, i use plenty of softwares but i love ZBrush the most :# Hope you like my work and feel free to leave critiques and commenst, they will be really appreciated. All the character was sculpted painted and rendered in ZBrush,…