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Making a soldier_WIP

Hi,I`m new here.

I am currently making a soldier model for some FPS mod game.

Apologizes for my not great English,it`s not my first language.

It`ll be great if I could have feed back from you although it`s already too late to go back to tweak high polygon model...

Hope you enjoy

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left and right reversed

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rendered in Marmosettoolbag

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rendered in SDK as a static geometry

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rendered in SDK as a static geometry

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Replies

  • NemiCG
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    1040129_408196682626883_546360349_o.jpg
    hair will be changed
    1015726_408757382570813_1906788531_o.jpg

    1039727_413067632139788_1789152815_o.jpg
    fast mag will be in upright position later
    1011925_413067518806466_1385770262_n.jpg
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    1052826_415301498583068_1576495984_o.jpg

    1065043_416319525147932_258266661_o.jpg

    1085081_427010660745485_1278332974_o.jpg
    viewed in Maya
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    ligh922107_427325677380650_2128523710_o.jpg
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    Need to work more on lighting...

    And for the record,this texture I made is not the final one to get into the game.
    There`s one of my team mates working on the final multi cam version of his diffuse texture.
  • DEDE_pig
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    DEDE_pig polycounter lvl 8
    Ups for this model !
  • Xavier777787
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    Very beautiful models!
  • BradMyers82
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    BradMyers82 interpolator
    Man the highpolys are really great! Love all the details and time you have put into these, but the proportions look way off to me I'm afraid.

    The hips look to narrow and too low, the head too large, shoulders too wide and blobby, chest too low and neck a bit short. Don't mean to tear you apart or anything, but proportions are so important and you have such great attention to detail. I recommend you really work on this for a bit first before moving on as it is so important to get that right.

    Here are a couple of reference images...
    4401592829_ddb5cd5dd5.jpg

    RussianSoldier3.jpg
  • CyberGameArts
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    CyberGameArts polycounter lvl 7
    DAYUM!! so much detail! whats your workflow!!
  • theSixtyEight
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    theSixtyEight polycounter lvl 7
    oh beutifull work!
  • NemiCG
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    Thanks for the comments and feedback!


    Hopefully I`ll start working on the items from mid August.

    i changed my mind to make it a multi camouflage :D
    Head is a bit too big i guess lol

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    And I`ve made him move in SDK but it has a skinweight issue or skeleton issue around forearm.

    https://www.dropbox.com/s/wu1xtgp1jqs5jyq/Multi_Nemi.wmv

    Twist bones goes off when transfer animation is involved.(hope it make sense (T_T )
    Has anyone had a same trouble before?
  • snoop
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    snoop polycounter lvl 7
    Holy shit this is amazing, you even got the 550 cord tie-down on the helmet band. This is seriously impressive, you paid a lot of attention to detail. I'm in the Army myself and I can't see anything wrong that you've made. One thing you might want to do though is make a FLC that goes over the IOTV. I'm not sure if there are times that we don't use them when deployed or not because I've yet to be deployed. I don't get deployed until later this year. However, in training, if we go full battle rattle then we where the IOTV and the FLC over it.
  • JoshuaMorrisonInk
    I have to agree some amazing work but the proportions could use some work they come off very stylized. His trapezius area seems flat and his legs come off boxy and shapeless. His legs also seem short for his body. However your prop work the vest and pouches look spectacular. :D
  • NemiCG
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    Man the highpolys are really great! Love all the details and time you have put into these, but the proportions look way off to me I'm afraid.

    The hips look to narrow and too low, the head too large, shoulders too wide and blobby, chest too low and neck a bit short. Don't mean to tear you apart or anything, but proportions are so important and you have such great attention to detail. I recommend you really work on this for a bit first before moving on as it is so important to get that right.
    Hey ,thank you for paying a visit to here.
    This is pretty much what I was hoping so really appreciate your feedback.
    I will see how much I can fix :)
  • NemiCG
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    amile duan,JoshuaMorrisonInk,CyberGameArts,Paul68Rageous,Xavier777787

    Thanks for the comment and feedback!!
  • NemiCG
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    DEDE_pig wrote: »
    Ups for this model !

    oh hey Dede!!
    CryDevForum is down so I am posting my stuff here now.
    I should have started posting earlier so that I could have had more crits by now :D
  • NemiCG
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    snoop wrote: »
    Holy shit this is amazing, you even got the 550 cord tie-down on the helmet band. This is seriously impressive, you paid a lot of attention to detail. I'm in the Army myself and I can't see anything wrong that you've made. One thing you might want to do though is make a FLC that goes over the IOTV. I'm not sure if there are times that we don't use them when deployed or not because I've yet to be deployed. I don't get deployed until later this year. However, in training, if we go full battle rattle then we where the IOTV and the FLC over it.

    thanks for the comment!!
    OK I will make FLC at some point for sure,appreciate your advice!!
  • Drav
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    Drav polycounter lvl 9
    Nemi :PPP Youre supposed to be on holiday! :P
  • pes
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    pes polycounter lvl 14
    Awesome sculpting. But the final images are really blurry and flat
  • NemiCG
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    FYI:The texture is not the one we will be using in the game.This is done by myself for my portfolio. But there`s an awesome texture guy in the team working on proper ones for the game.

    1082393_429289123850972_1829075817_o.jpg

    did some more work on proportion.

    Maybe I will add the items first and come back to this issue again later.

    But you guys are right,I really really need to study character proportions properly.
  • NemiCG
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    Drav wrote: »
    Nemi :PPP Youre supposed to be on holiday! :P

    Oh hi Drav!!
    I`m sure it`s going to be hard for me not to think about our game during the holiday lol
  • Foxhound[DEV]
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    Foxhound[DEV] polycounter lvl 5
    Yeah Nemi, go on holidays already :D
  • chudork
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    chudork polycounter lvl 8
    awesome work! love the small details :D, noobish question how are you able to do the crisscross-like patterns on belts and staps?
  • NemiCG
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    Yeah Nemi, go on holidays already :D
    Ohhh Foxy hey!!
    My holiday plan is to make another character in 3D lol
  • NemiCG
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    chudork wrote: »
    awesome work! love the small details :D, noobish question how are you able to do the crisscross-like patterns on belts and staps?

    cheers!

    Regarding how to make the pattern,I used surface noise in ZB.
    What you need to do for this is to unwrap the uv of what you want to have a pattern on :D

    But I must say it`s way cleaner and easier if you do this in normal texture map later on,if you are making a game model.
  • NemiCG
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    1237147_437606443019240_1885256782_n.jpg

    haven't made much progress since the last post.

    This is a watch for our fp arms.
    this one is rendered in Marmiset TB so it's gonna look very different in the engine.

    First time using dDo,such an amazing program!!
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