HMVS Cerberus was built in Britain in 1868 as Flagship of the Victorian Colonial Navy in Australia. She was only the second Warship to pass through the Suez Canal. She is the worlds last surviving Ironclad Breastwork monitor and was the genesis of the design of most of the Royal Navy's Pre-Dreadnought Battleships C.…
HI ALL GUYS I would like to show you my newest plugin for 3dsmax. It is called Octopus a radial menu which is pretty easy to customize. It has really cool features, which will come in handy in your everyday work. I'm constantly developing it and fixing the issues that the users has found. About the features you can check…
Hey all, Having a bit of a problem trying to bake a normal map in 3ds Max (new to it, have no problem with maya and xNormal) I go through the procedure of setting it all up and creating the correct maps i want etc. But when i hit render it comes up with a flatten map box and it changes all my uvs. Not cool! Im using 3ds…
Hi, I'm new to 3ds Max trying to make clothing for a chatgame, and I managed in making an UVW Map in 3ds Max 2012 today on a male tanktop. I'm making a female sweater in 3ds Max 2010 right now and everything is finished, but when I apply the Unwrap UVW modifier and hit 'Edit...', simply nothing shows up. Like the sweater…
Hey fellow Polycounters! I feel a bit sleazy asking for help in this way, but it would be extremely awesome! a few weeks ago I submitted a picture to a contest that was to design a monster for Wrath of the Titans, hosted by IGN. Here is what I came up with: I would reaaaaaaally appreciate it if you guys could vote for my…
Hi Trying to find a realtime shader for max 2015 I get 'advanced HLSL viewport shaders'. Which is great but searching that doesnt bring up much info. I like the recent max viewport realtime quality but my game textures show metal as black. There used to be the Xoliul shader which seems to not be supported in versions of…
Landmark Asset Production (LAP) Job description low polygon modeler with an excellent eye for optimization of detailed hard surfaced buildings / landmarks. Ideal candidate has worked in low-polygon production pipeline and is used to producing fast, high quality results on a consistent basis. All models will consist of…
Gameartisans Minicomp submission. It was a late submission, so I'm not holding my breath to place. (Voting is here if you haven't done so already). http://www.gameartisans.org/contests/minis/view_entries_mini3d_23.html The theme was to take a 2D sprite, and recreate them in 3D. :D I chose I-No from Guilty Gear. 2999…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…
Hello all Modo users might find this useful :poly121: It sorts out the grid size issues in relation to UDK and I have created a pie menu with F1 as the hot key. This is the menu: Modo (turns grid snapping off) 1024 512 256 64 8 4 1 I added the LXM files along with the cfg file so you can create your own menus. You can edit…