Hi
Trying to find a realtime shader for max 2015 I get 'advanced HLSL viewport shaders'. Which is great but searching that doesnt bring up much info. I like the recent max viewport realtime quality but my game textures show metal as black. There used to be the Xoliul shader which seems to not be supported in versions of max past 2012. The wiki here also shows shaders as old as max 9 so any recent info on realtime shaders for max would be appreciated. I would like to avoid having to write my own shaders if possible. The reason I am looking for a shader is so I can preview character animations before implementing them in an engine.
Thanks in advance.
Replies
http://www.polycount.com/forum/showthread.php?p=2179773
Here's how I searched for it:
pbr shader "3ds max"
Looks like you need shaderfx to use the shader you point to. Cant get that to work in my version of max. Ug
SOLVED: my gpu does not support dx11
Cheers
http://www.mophogames.com/pbr-3ds-max-shader-preview/
I installed the shader but the PBR material doesnt show up in the editor. One thing though, my animation is way more fluid (scrubbing) in direct3d than with nitrous.
Cheerio