It looks pretty clean, the only thing I can say about it without knowing what poly-limits you're trying to put on yourself is that the horn-like things on the sides (best seen in the third linked image) are maybe a bit high poly. You could probably cut a few of the edges and keep the same silhouette.
It looks pretty clean, the only thing I can say about it without knowing what poly-limits you're trying to put on yourself is that the horn-like things on the sides (best seen in the third linked image) are maybe a bit high poly. You could probably cut a few of the edges and keep the same silhouette.
I suggest doodling a quick concept before modeling. The distribution looks alright, but it looks like you've got some normal reversed maybe... i think ctrl + n flips em in blender.
I suggest doodling a quick concept before modeling. The distribution looks alright, but it looks like you've got some normal reversed maybe... i think ctrl + n flips em in blender.
yup, i was trying to figure out what was going on for a bit there. I just adjusted the model and finished up a bit. Here it is with colored meshes (lol)...time to learn how to texture. if anyone knows of a particularly useful tutorial for texturing in blender, would be greatly appreciated.
the use as few triangles as possible rule only aplies when you are going to subdivide and smooth the model. if its going to be low poly tris are fine and technicaly preferable
the use as few triangles as possible rule only aplies when you are going to subdivide and smooth the model. if its going to be low poly tris are fine and technicaly preferable
thanks for the heads up. that should make my life less stressful in the future.
hmm, i like that youre trying to do something different, but right now it just kinda looks like you have 2 or 3 different shields fused into one, and theyre not really meshing well together. I think you really need some sort of unifying concept to it, thats all
hmm, i like that youre trying to do something different, but right now it just kinda looks like you have 2 or 3 different shields fused into one, and theyre not really meshing well together. I think you really need some sort of unifying concept to it, thats all
ya lol, even modeling it was a huge problem in that each segment was actually a little thicker than they are now. i had to sort of pancake it just to get it to feel more unified...and hopefully i can seal the deal with some textures.
Replies
will do, good tip
I suggest doodling a quick concept before modeling. The distribution looks alright, but it looks like you've got some normal reversed maybe... i think ctrl + n flips em in blender.
yup, i was trying to figure out what was going on for a bit there. I just adjusted the model and finished up a bit. Here it is with colored meshes (lol)...time to learn how to texture. if anyone knows of a particularly useful tutorial for texturing in blender, would be greatly appreciated.
thanks for the heads up. that should make my life less stressful in the future.
ya lol, even modeling it was a huge problem in that each segment was actually a little thicker than they are now. i had to sort of pancake it just to get it to feel more unified...and hopefully i can seal the deal with some textures.
but yes, i know what you mean XD