Hello! I'm a 3D generalist who worked in two game studios.
1) Mob Entertainment - on the game Project: Playtime. On character creator position.
2) Elmoreden game. This project is still in development. I left because they were late with payment. Position: technical artist - rigging, skinning, implementation in UE 5.3, work…
Hi there ! I would really like to improve my texturing skills at the moment, and I see a lot of these artists who worked on Wayfinders, with this really beautiful graphic style. I would like to be able to get closer to this result : https://www.artstation.com/artwork/Ev85PN But I wonder what workflow they used (PBR or…
Hi!I am having an issue with Maya 2018 and two vertex/Connect and getting this error msg: Error: line 1: Cannot find procedure "dR_multiCutTool".The TTools tip for MEL SplitPolygonTool brings a small window with instructions to click&drag,which I do... nothing happens.... Any clue? Thanks for any help!LAOMUSIC ARTS
I went back and redid the texture and lighting for my weapon and posted it all on ArtStation (https://www.artstation.com/artwork/qezm4R). The "macro" I applied might be too subtle on the weapon's frame but it is something that I now keep in mind for my textures (thanks Shrike). Here are some shots:
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
Hi everyone!This is my latest 3D project, a fan art of Nidalee from League of Legends.I really enjoyed working on it, reimagining what she would look like in a closer Camera setting rather than top down.Hope you will like it!for turntable and higher quality images:ArtStation: https://www.artstation.com/artwork/n0GVqK
Hello! I'm working on a project using the Standard Pipeline in Unity.The artist has sent the follow textures along with an .abc grass mesh: But we have been using the Autodesk Interactive Shader which looks like this:Where do the Displacement, Opacity, and Translucency maps go? Should we not be using the Autodesk…
EDIT: Thank you to everyone who has applied. We're currently going through the portfolios and will reach out those who fits the requirements soon. Hi, I am the design director at a small boutique company called Innovation Works. My company specializes in making functional apps, prototyping, virtual reality, augmented…
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…
I'm glad to share with you my personal project I've worked on last two months. Tho goal was to recreate one of the railway building from my hometown. I like it lot and I was decided to recreate it one day in a game scene. Also another goal was to get more familiar with Unreal Engine 5. I created four different lightning…