3D Modeler/Texture Artist Responsibilities: The Lockheed Martin 3D Modeler/Texture Artist will be responsible for creating highly accurate geo-specific vehicle, building, and terrain models and textures. The models and textures will be incorporated into a high resolution terrain database that is used for military…
Hi everyone, I am modeling a fuselage of a small civilian propeller plane and I'm having difficulties dealing with cutting out the windows. I'm modeling as much as I can using subdivisions (Hpyernurbs as its called in my app). I'm also attempting to keep everything in quads, which has been recommended as the ideal way to…
Colonize Mars is building a simulation of a mars colony that will be a collectible trading card set as well as a lightweight interactive colony map on our website.
Here is the project. We are looking to add an additional 3d artist to the team to help us transform new trading card artwork into low poly, webGL-ready 3d…
Arma 3: How to make and import custom textures into Arma 3 via Editor - Bing video quick search i see at least five tutorials like this ^ I skimmed through a couple and it looks like most vehicles are using a single texture image for most of the body. Probably other parts use another, and of course there is extra decals…
Greetings, In order to maintain or aim for,a high standard in UDK, we need a new Anatomie for the Models and a Better Resolution for the textures. it will also boost your project.either it´s for your game or just for a demo reel.…
Please fully read the role requirements below before applying :) Infinitesimals is a Sci-fi indie game being primarily developed by 2 people but the project is now moving towards full production. We have some funding which will allow us to expand the team (hurrah!). https://twitter.com/cubitstudios Here's some recent…
Howdy! I just got hired at Vigil Games in Austin Texas on the character team and I need to move down there sometime before December 4th or so (starting the 6th). Time is very tight, so some urgency is required... Having been unemployed for ages before this, money is very tight (non-existent), so I'm looking for something…
See, I stepped back from learning modeling for a while because of my semi-full time job (retail) and a class I was taking for a semester (Dynamic Sketching). Now I am ready to jump into self-teaching again. My tool of choice are Modo and Zbrush, as before. My original goal was to become a concept artist, mostly for props…
For a university project I have been tasked with creating a transformer of some kind. This has to be a vehicle that is able to transform into robot. At the end of this I want a fully textured and game ready character which works in engine. I'll be using this thread to document my progress and hopefully get some feedback…
Hello all! I have 10+ years of experience with 3DS Max, I primarily focus on hard surface work such as weapons and vehicles, but I'm not limited to just that, I can make environments and certain characters using Zbrush as well, but I'd personally like to focus on hard surface work, that's where I'm most comfortable. I am…