I've been scouring different forum sites for help, so I hope I get lucky here! [fingers crossed] I'm working on making a little fan game project that involves certain videogame characters. Although there are a few [now old-ish] programs I've come across from Googling that are capable of ripping 3D models from roms/isos via…
+ Polycount is now on Twitter - www.twitter.com/polycount We've set this up for a few reasons. Primarily to communicate with the community in a more informal manner. Contest announcements, staff updates, give-aways, etc. etc. Secondly, it's a great way for us to talk to you guys if the server ever goes down - which it…
Hi there. Previous year and a year before it happen to be quite busy: during this time I worked on a few motorcycles for the recently released “Ride 2” game. It is fare to say this game is a motorcycle racing simulator, so accuracy of the model was a primary aspect of given requirements. I performed a few different tasks…
Hi guys, Thought I'd drop this question here since no doubt most of you will be flooding with advice. Long story short, I'm not good with characters, but I have decided to try my best so I'm modelling Ulthane from Darksiders. I decided on this to keep me interested :P Below are a few images, 1 of my model and 1 of an…
Hey, Just wondering if there was a way of getting a camera to display a semi-transparent image overlay when looking through it? This would be useful for reference images and lining up shots to real world images etc. The result would be something like this: (imagine the geo is not wireframe as this is a different software,…
So I'm working on a MOBA game. We're going for the classic hand-painted art style, which means little to no tiling textures. I've been working on the ground texture on and off for the past few weeks but it is an incredibly daunting task, I've never seen any tutorials about how to do something like this and it's hard to…
Hey all, So I'm working on a sequence for an in-game cinematic. I figured it would look better to animate the scene inside Max using motion mixer rather than trying to set everything up in-engine (UE4). The question I have is that all of the animations I'm using were animated in-place and now that I'm using them on a set,…
Upgraded to 4.19 about two weeks ago and seem to have acquired a new feature: Unreal editor can now make my PC power off instantly when the viewport has to render a lot (high resolution screencaps, etc). It's not a blue screen, there's nothing in Event viewer either, instead it's like someone is pulling the plug. I have to…
I've been gone from polycount for a while, but I'm definitely coming back, hopefully to update frequently with stuff im making So, This is probably the third time I've modeled this guy, and it's by far a very severe improvement. For those of you who don't know, this is the Brotherhood of NOD's light infantry from C&C…
Hello fellow Polycounters With all the great technology coming out I was wondering, how we as artists find our place in the industry (especially in the future)? Having access to so many material-scans etc, will there be a need for an artist to make them by himself? What is the benefit? Don't get me wrong. With all the…