Hey,
Just wondering if there was a way of getting a camera to display a semi-transparent image overlay when looking through it? This would be useful for reference images and lining up shots to real world images etc.
The result would be something like this: (imagine the geo is not wireframe as this is a different software, in unreal the geo would obviously be solid)
Dont worry about how I would get the geo to fit - I would line up the camera with matchmove software - that's what I do.
** Its important that this would not be geo in the scene as I would like the image to fill the screen when looking through the camera and unaffected by the focal length etc. Much like an image plane setup in max or maya **
Failing that, I will just do this in Maya and import the camera but I'd really like to adjust the cinematic camera in unreal on the fly using this method
Thanks!
Replies
So I've been googling and reading about cameras in the hope that I could just give you a simple "Yes, Thanks" but it appears I am stupid - Could you explain how I would achieve such a thing?
The closest I have got is as follows:
"M_REF" being a material with just a base colour - the reference image I want to use - applied.
Cheers!
Sorry if this is nooby stuff