I've been gone from polycount for a while, but I'm definitely coming back, hopefully to update frequently with stuff im making
So, This is probably the third time I've modeled this guy, and it's by far a very severe improvement. For those of you who don't know, this is the Brotherhood of NOD's light infantry from C&C Tiberian Sun
*****----update below
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6144 pollies at the moment...still gotta tweak some things and finish as well (exe: feet, backs of some straps, pistol holster on the right thigh, etc etc). I'm also going to re-do the shin armor because i don't like how it looks at all
Crits and Comments are more than welcome, I'd actually like to know what you think of it
Wires will be posted later
Oh and I used my friend Havoc89's model as a reference (front side and back renders)
Replies
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Wires
Haven't had a chance to optimize the model, so im going to work on that once i finish it...Also realized the top is kinda poly heavy. Granted there is more armor pieces and such on his upper torso, but idk...think its too top heavy?
messing around with the lens effect-glow feature
http://i8.photobucket.com/albums/a32/SpartnII/Glow.jpg
http://i8.photobucket.com/albums/a32/SpartnII/Glow2.jpg
The top is a little poly heavy, but then again it's the part with the most curvature really. You could probably get rid of a couple of the edgeloops on the helmet towards the center where it becomes flat.
How about making the shoulders a little more broader? Seems a little squished now but that might just be me.
I want to see cool boots!
I'm loving this work though, nice and clean as usual, keep it up!
Also, I like glow2 better than glow.
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Hey cool good to see you back!
The top is a little poly heavy, but then again it's the part with the most curvature really. You could probably get rid of a couple of the edgeloops on the helmet towards the center where it becomes flat.
How about making the shoulders a little more broader? Seems a little squished now but that might just be me.
I want to see cool boots!
I'm loving this work though, nice and clean as usual, keep it up!
Also, I like glow2 better than glow.
[/ QUOTE ]
Thanks for the crits and comments,I'll definitely keep it up
I agree about the edgeloops on the helmet, thats one thing i planned on fixing. Once I optimize it I'm going to focus on taking pollies out of the top half, because as you said, although it's where most of the curvature is, it's significantly higher than the rest of the body, and it bothers me
Not sure if I agree about the shoulders needing to be broader, but I'll definitely mess with that when I get home tonight and see if it makes a difference (I'll upload a pic after I do that) and I'll let you tell me what you think.
don't worry, feet will be made soon
I first noticed it as I got the thighs on him (was using an recent player model as a refernce for the legs). They looked too short when I first got them on so i had to lengthen them.
I think the problem stems from the length of the torso and legs, but i don't quite know which, or if both are wrong, and what I need to do about it
ill upload it in a bit
*****----update below
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does he still look teenager...ish?
didn't do the arms but did the rest.
head is 95% its size and another 95% its width.
I'm tired and didn't make the wires with new renders, but here is this
I lengthend the legs a bit, lowered the arms slightly, raised the head a little and thinned it a tiny bit, and thickened the body slightly-
suggestion-
http://www.redprodukt.com/post/suggestion.jpg
also guess I should bring the chest armor up a bit too
thanks for the paintover!
crits?
but whats a ruczack?
on the human model: i think the lower legs lack a bit of a straigter and more "creativ" design.. the upper legs are ok but could be a bit more thicker .. atm the upper body seems a bit too heavy for the feets
btw.. ruckzack (?) should mean rucksack (i guess) an thats what he carries on his back
more crits please? would be appreciatedd
I think I see what you mean about his pelvic area...if I see it right, you're saying his pelvis is kinda, too "small?" as in I need to bring the sides of his hips up more?
thanks for the comments about the vehicles,
And I'll be sure to use grey backgrounds for the rest of my updates, and if need-be, change out the old renders with new one on grey ones for ya