LightBox Interactive is currently hiring for the following position: Technical Artist / Character Rigger: Are you a wizard of Mayas dark arts? Can you make Maya do the things that others always wanted and never thought were possible? Can you create a rig that you challenge any animator to break? Harness your dark powers…
I have started a game development team filled with skilled individuals that are all passionate and wanting to make a AAA game. I won't go into too much detail on this forum so anyone interested can send me a private message with their resume. We are going to be promoting the game on a website I am a staff member on that…
If I am attempting high-end realistic character for portfolio, I tend to do like the others said. Zbrush gives most control, save only micro-surface details for texturing. But if I am making lower resolution characters for a top down game, or needing to make a lot of stuff quickly, I only do like secondary level detaisl in…
Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…