LightBox Interactive is currently hiring for the following position:
Technical Artist / Character Rigger:
Are you a wizard of Mayas dark arts? Can you make Maya do the things that others always wanted and never thought were possible? Can you create a rig that you challenge any animator to break? Harness your dark powers for good and apply to be our technical artist. The Technical Artist at LightBox, would be responsible for supporting the content creation team with tools to help them concentrate on making great looking stuff as easily as possible.
Responsibilities:
-Creating and maintaining a stable animation rig throughout production.
-Write and support tools to facilitate efficient content production workflow.
-Create clear documentation and inform artist how to use new tools and processes.
Qualifications:
-Knowledge of real time engine technology and game production methods.
-Expert knowledge of character based functionality in Maya including advanced skeleton setup, animation rigs, driven keys, and weighting.
-MEL and Maya api knowledge.
-Knowledge of Mayas inner workings such as expressions, connections and utility nodes.
-Ability to solve problems efficiently and effectively.
-Experience working as a Technical Artist in a game development environment.
Other abilities that wed like to see:
-Character animation experience.
-Experience with other programming language (c++, lua, python, etc
).
Submission Info:
If you are interested in joining our team and feel you meet the requirements listed above, please send a copy of your resume and a link to your portfolio or reel to
jobs@lightboxinteractive.com.
About Our Studio
LightBox Interactive, inc. is a new independent game studio founded in January 2009 by former team members of Incognito Entertainment. We're a small and dedicated team of experienced developers that have been making games together for 10 years.
We care deeply about all aspects of our craft - from the fun creative process that fuels the development of great games for our fans, to the the efficent production practices that ensures the delivery of a great product to our publishers.
Our team is comprised of members that made significant contributions to the games Twisted Metal:Black, War of the Monsters, Warhawk and all of its expansion packs. We're currently engaged in a multi-year, multi-title parternship with Sony Computer Entertainment America developing games for the PlayStation family of platforms.
We are currently located in Salt Lake City Utah but are planning a strategic move of our studio to Austin Texas in the fall of 2009 to take advantage of Austin's creative culture and its well established game development community.
The team thrives on its rabid enthusiasm for making AND playing games. It is this passion that helps keep our studio's attentions keenly focused on our game's fun-factor and at the same time, pushes us as a group to break through the barrier of conventional thought.