Hi guys :) So, the problem: Cook-Torrance calculations inside "surface" material domain works fine. I doesnt see any problem or artifacts. In case of "surface" domain, all normal or "N" calculations are taking from normal map transformed from tangent space to world space and then normalized. Calculations of same shader…
so i decided to start one of them sketchbooks threads in hopes of getting some feedback on the experimental things i've been doing lately. no transform manipulators (unrenamed, even) or viewport cubes, just drawings and paintings. although, somebody promised me i'll start learning 3d now. who was that?? where is he???…
Hi, I'm at a loss for why I'm getting two artifacts in my normal map. The model is a simple chair, low poly, high poly and cage made by transforming vertex components of low poly in Maya. -Problem- Subtle splotches are appearing on seat of the chair over the slight incline of the groove, and more apparent splotches are…
Voteth was once a man, his true name lost to time. In a time long gone, he was raised as a royal bodyguard. In his youth he was assigned to protect a beautiful princess. Over time he grew to love her and she, him. Their love grew and they were happy. Time passed and the princess grew ill. Tragically, the illness overcame…
Hey guys, I'm working on my first huge baking project right now. Not only is this the first time I've done Normal maps, but it was also the first time I've used Zbrush so I've had an extremely stressful past 2 weeks (deadlines >_< ). Basically I am baking an entire character for a game we're making for our senior Game…
I'm pretty new to the whole concept of displacement maps/parallax occlusion/Tessellation/Height map? especially in SDAnd I have these questions below stuck in my mind for a while. (Just saying, I'm REALLY uncertain about the terms and what is actually being used in the examples…
So I am using the ART tools within Maya, working on a project that requires the use of the IK bones. So originally I thought just having the bones present was enough (As it was for previous projects) and let the engines code drive the bones. However on this project the bones need to be constrained within Maya to the ankle…
Hi folks, Im trying to render a quite simple shape in orthographic view with pixel-perfect 2:1 borders and Im almost there but not quite. I started doing this in C4D but because the UV-editor doesnt support pixel snap I switched to Maya. So heres my output in C4DNot perfect but pretty close to what I wanted: My render…
Hey guys I'm glad I found this amazing site. The Inspiration and hard work I see keeps me going. I am striving to be a concept artist and 2d/3d character artist and feedback is greatly appreciated. From start to finish this is where I am currently at in my conceptart sketchbook. I show some of my process of how I work on…
Hey Polycount! Systence Games is looking for developers to help finish up The Maestros! We're a group of seasoned (Riot Games, ILM, Blizzard, Microsoft, Disney Interactive, Kabam, etc.) game developers who began development of this project while attending the University of Southern California. The Maestros…