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xNormal normal map artifacts

Hi,

I'm at a loss for why I'm getting two artifacts in my normal map. The model is a simple chair, low poly, high poly and cage made by transforming vertex components of low poly in Maya.

-Problem-
Subtle splotches are appearing on seat of the chair over the slight incline of the groove, and more apparent splotches are appearing under the seat edges.

-Setup-
The low poly high poly model's surfaces are as co-planar as possible and the cage envelopes both. In the pictures below: Grey - Low Poly, Yellow - High Poly, Red - Cage.

-xNormal-
Search depth - .5 (tried .1 and 1, same results)
Use cage - Checked
Mikk - TSpace Compute binormal in pixel shader - Checked (tried unchecked)

-Low Poly UVs-
Yellow dots mark the shells with artifacts. I've split off hard edges of the chair and padded their shells for bleeding.

I'm out of options to try, if anyone has any ideas please please chime in!

PS- not 100% sure if this is the right place to post this, apologies if it's not.

EDIT: Forgot to mention my renderer for the screens below is Marmoset Toolbag, I know nothing about it, I've just dragged in the low poly and attached the normal map to the default shader.

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