Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…
Hello everybody! I am trying to get a base portfolio done and then put more advanced work. I want to make this quick but I want to be proud! Please post any critiques as soon as possible. I'm pumped off of two redbulls right now so lets get started! First up a hi-poly combat knife in 1hr, 42minutes! Time for the lowpoly!…
I try to explain better what i'd like to do: I use an insert mesh brush in curve mode (stretch and weld mode active), let's say I draw the tracks for a tank. Since these mesh pieces are the same i want them to share uv space on the final uv map. What is the workflow to do that? Probably I can't do it in Zbrush, then maybe…
Why is Nyra's Specular Map Blue? I mean it has a blue-ish tint. It's not for specular and gloss because blue also has value. I saw similar in witcher maps. Is there some reason for this?
I'm re-doing my resume and there's something I'm not sure about. For my last freelance gig, I had to teach myself how do some very specific glass materials. What would this job be called? Or is there even a specific name for it? I also did the modelling, texturing, and lighting. But since it was a central part of the…
Hey guys, So I'm getting a really odd bug happening when trying to use a DirectX 11 shader. Particularly since I've updated to Service Pack 1 for Maya 2015. When I am in hypershade and click on creating a DirectX 11 shader. It has no properties, and the icon preview for it. Is a pixel scattered image like it's bugged out.…
I understand that speed tree doesn't work with foliage tree in Udk. Does this work in Unreal engine 4? Also I am trying to make a prefab of the grasses I made with speedtree. The prefab seems to be empty whenever I drag it from the content browser into the level.
http://imageshack.us/photo/my-images/62/zbrushgroupsplit.jpg/ Hey folks, I split my polygroups from my 3 main sub tools up into different subtools using Groups Split. However when I draw any of the newly created subtools onto the canvas. The whole bloody original object gets drawn on. I just don't get it. It shows them…
Hi i made a perfect head with perfect uv inside 3d max and then use spotlight and start to paint unitl is perfect but whne i wnat to extract the diffuse fomr new form polypaint my texture looks with squares it has a subdivision level of 7 no need for hd im wandering why is that can some one help me i never got this issue…