I understand that speed tree doesn't work with foliage tree in Udk. Does this work in Unreal engine 4?
Also I am trying to make a prefab of the grasses I made with speedtree. The prefab seems to be empty whenever I drag it from the content browser into the level.
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Am I better off using speed tree for the grass?I noticed I can't make a prefab of a bunch of duplicated grasses I created on the .
Pls any help would be appreciated.This is urgent pls.
Some stuff here
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/Lightmass/index.html#primitivecomponentsettings