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Maya 2015 (SP1) DirectX 11 shader bug

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Matt Fagan polycounter lvl 11
Hey guys,

So I'm getting a really odd bug happening when trying to use a DirectX 11 shader. Particularly since I've updated to Service Pack 1 for Maya 2015.

When I am in hypershade and click on creating a DirectX 11 shader. It has no properties, and the icon preview for it. Is a pixel scattered image like it's bugged out.

Anyone having this occur for them?
> ffb51b5c825f32e27cbe590705507f51.jpg

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