Hello everybody! I am trying to get a base portfolio done and then put more advanced work. I want to make this quick but I want to be proud! Please post any critiques as soon as possible. I'm pumped off of two redbulls right now so lets get started!
First up a hi-poly combat knife in 1hr, 42minutes!
Time for the lowpoly! (Man really want to get this done and get an AK done xD, but no giving up..)
*Edit* Sorry almost forgot
http://xproxywarsx.magix.net/index.html, just a portfolio I made in two days, check out the code, pretty clean I think(Also critique the site as hard as you can.)
Replies
If you're going to bake this down to a low poly. The edges are really too tight. Also can we see your reference?
Until you get enough quality content for an actual portfolio just work with an art blog.
I completely agree with you tobbo, I would like some filler im proud of though. My dads friend works at 2K and I would like to have some proof that my two years with my custom pc wasn't for nothing. Yes im going to bake it down to low poly then bring it into nDo2 and put a few details in. Yea, from what I can see the blade and handle edges are too tight. Fixing them now.
http://imgur.com/aSXIw8M,LrT3ztU,eotvFs0
- the hole in the blade looks a little uneven, it looks much more uniform and sharp irl.
- The blade itself isn't bad, it could just use some polish, it looks like you might be tightenig your geo towards the tip to make that ridge that extends towards the front, but i don't know for sure. Someone here could help much more if we could see a wire.
-The sharp edge that starts at the top of the handle softens as it extends towards the bottom for a more ergonomic design.
-Add the teeth at the bottom of the blade
Other wise, for a portfolio, i'm not too sure. It's a very simple, not very exciting object to look at, and even if executed really well, it may not catch the eyes of potential employers.
My advice would be to finish this piece and use it as a stepping stone to a better project, I bet you anything you could find a much, "cooler" knife to use what you learn from this on
Good luck!
1. Hopefully fixed it.
2. No clue what you mean =/
3. I believe I fixed it but I might need to make it sharper. Most likely the texture will solve it.
4. I have tried but failed miserably but i'll try again.
5. Completely agree.
HAHA Yes, found it.
This is a good breakdown by Perna of how to quad your triangles.
Doing this where the edge meet the flat surface on the top of the blade would allow you to get rid of the edgge loop that falls down onto your bottom knife edge, which creates a harder point alond what should be a smooth transition. Your hole looks better though!
I'd delete some of or most of your edge loops and quad out your triangles like above and see where your new support loops take you.
as for the handle, really relax those support loops near the bottom. You still have a harder crease flowing from top to bottom when it should go from hard to soft.
Keep going!
like Stockwell mentioned, just finish this knife, go to MOAR GEO thread and learn some proper sub-D . Chose a more interest design, I think this is important because with just a knife with good shape, nice texture, it'll show people that you have skills more than a complex sci-fi rifle totally look like crap. you have advantage on this, your portfolio - your choice. just make something simple but nice looking, and then move on
@slosh Totally agree I need to make some serious modifications.
@Nam.Nguyen Exactly.