Hey Folks, a few moths ago i started a 1911, but i never finished her. Well, in the last two days i tried to finish the HighPoly, its almost done. Here and there some small details and the magazine and that should be it. The Handgrip Pattern and the Engraved Details will be done in nDo. Some details, for example the Bottom…
Hi Everyone! This is LOST ORBIT, a small indie game we've been working on for the last year. I wanted to share our latest gameplay footage and screenshots and get some feedback. We're also on Greenlight and would really appreciate your vote!! We'll be posting updates often so keep an eye out. LOST ORBIT Stranded after his…
Hey, I like to share some screens of the current game I´m working on for the university. It´s about a whistleblower who spys out his employer. It´s all in a very early stage, most of the materials are done in Substance Designer and yeah... it´s Unity game, not Unreal. The first picture is a little 3D render I overpainted…
EDIT: Most recent progress: [vv]96924617[/vv] -- Working on an Adeptus Astartes drop pod in Maya as a little side project - currently doing a high-poly model which I'll bake down to a low-poly one once finished: Obviously a work in progress - I still got the inside left to model as well as the big turbine at the top, along…
Hi, Firstly, I am aware of this old thread (http://www.polycount.com/forum/showthread.php?t=67052) and I have been using glueIT. This seems an excellent tool for me but it alters the brightness/gamma of my original pictures. I cannot find any info on this, is this a known issue? I'm using windows 7. Since GlueIT might not…
Hi, like the title says I got a really strange problem with 3DSMax 2017 (SP3). I can't select some faces in a specific area. Don't know why!!! Pls help me See this Video: https://www.youtube.com/watch?v=t3MbhMQRvZo&feature=youtu.be
Hello guys,thought I'd start a progress thread for this little UE4 scene I'm working on in the spare time. It's a section of a orbiting spaceship, a small section (I tried not to overscope it in order to put as much care in it as possible, and finish it in a reasonable time).All materials are done in Substance…
So i'am basically using this workflow: I create lowpoly, then i create highpoly & then i move to creating uvw's and after i done that i use textools to load smoothing grps from uvw shells. The question is should i be worried about shading the in the lowpoly? will those shading errors carry out from the normals to the…
Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…