So i'am basically using this workflow: I create lowpoly, then i create highpoly & then i move to creating uvw's and after i done that i use textools to load smoothing grps from uvw shells. The question is should i be worried about shading the in the lowpoly? will those shading errors carry out from the normals to the lowpoly? I have image of the mesh here as you can see the bottom mesh has shading issues and what i did in the upper mesh was i added small loop to control the shading better. So is this nessecary should i add support loops like this? or will the normals fix it later after i bake and apply the normal texture in the low poly?
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This is a popular misconception - you absolutely do *not* need to do that. What you need to do is to make sure that every hard edge is also a UV split, not the other way around.
Now of course one could argue that a brute force approach doesn't hurt, but I personally believe that it is much better to first and foremost understand the "necessary and sufficient conditions".
As to your original question : Yes, you should definitely be worried about the shading of the lowpoly The more clean habits you develop in that regard, the more solid your bakes are going to be since lowpoly shading and bakes are intrinsically related. Support loops added after the fact are not needed - you will be much better off using weighted normals, or even simply more geometry to begin with. And of course, triangulating everything.
Good luck !
As for the collapsing bit, unfortunately I can't give you advice on that as I do not use that workflow/environment.
Hey man i understand that people have different workflows etc but this guy uses this same workflow for pretty much everything he does guns, knives grenades etc and i'v seen many other people use it too so it is matter of what people wanna use as their workflow & what works for them ? Thank you for responding to me btw
So ... what matters is to understand the reason behind why something is being used. And hardening the edges all UV shells is 100% unnecessary, regardless of how many people do it. As said : once you understand the necessary and sufficient conditions (i.e. not relying on a bruteforce approach "just because"), you will get a much better understanding of how these things work.
Thank you! Yeah i will look into these things more in depth soon