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[Unity] Spy-Game Environment

Hey, I like to share some screens of the current game I´m working on for the university. It´s about a whistleblower who spys out his employer. It´s all in a very early stage, most of the materials are done in Substance Designer and yeah... it´s Unity game, not Unreal. The first picture is a little 3D render I overpainted for a presentation. The next two screens are showing the whistleblowers hideout. It will be the main-menue of the game. There will be a lot more going on, more pipes, cables, technical stuff, papers on the wall... but this is the current state. I wasn´t/aren´t sure how Unity handles tileable Assets in combination with lightbaking etc. and it was very instructive to me to try out some stuff. I hope for some comments and critics :)

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