Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
3D Character Artist Looking for: Paid work. - I have been working for Indie games as a Character Artist for 2 years. During my work i was responsible for many tasksincluding: Art Direction, Teaching, Setting up studio pipelinesfor characters along with tech artist, character creators and full characters. - I love good…
Hi, my name is Ada Ferran and this is my first post on polycount! In this thread I will show my progress on the next character I am working on. The reference that inspired me: I spent 2 weeks and a half aprox. just card-placing and I use two different alpha thicknesses, one for the flyouts and the other one for the main…
Hello everyone! I am sharing my current work in progress with my little character, I wanna give this little girl a gas mask, which I find quite relevant with today's pandemic. I will make her walking the street with her doggy, all cute. To practice hard surface modelling, I wanna give her one of Hiroto Ikeuchi's masks.…
Hello all, I'm currently working on a Servo Skull model from the Warhammer 40k Universe for a university project the model needs to be game ready so bear in mind that the renders are at 4k whilst in game it would likely be 1k, but that is relative to its use in game, and any all feedback would be appreciated, also I'm a…
3D Character Artist Looking for: Paid work. - I have been working for Indie games as a Character Artist for 2 years. During my work i was responsible for many tasksincluding: Art Direction, Teaching, Setting up studio pipelinesfor characters along with tech artist, character creators and full characters. - I love good…
I decided to practice my modelling by creating a fan art piece of McCree's Blackwatch skin from Overwatch. I've attached some images of the process. I woulld love some comments and feedback and ways I could improve my workflow, hope you like it! General workflow: 1. Blockout in Blender 2. High poly in Zbrush 3. Lowpoly…
Hello, any kind hearted souls that can help me out? I baked my normal map (and other maps for texturing) in Marmoset Toolbag and they looked right inside Marmoset, but then when I export to Substance Painter to start texturing I'm getting visible seams. I already tried troubleshooting steps from topics with same issues but…
This is a model known as "Botler," for a project by InsaneRoot. The human character is "Brutus," another model I made for this project. The concept is by Matt Dixon. I projected as much detail as I could from the concept as a starting point for the texture, and I think I learn a lot by painting right on top of Matt's work.…
Greetings all. It's been a while since I've last posted here and since the last time I posted I finally figured out how to bake maps properly with no cage errors or artifacts. It was an up hill struggle learning from tutorials and reading the awesome threads here but my puny human brain just couldn't get it. Until a…