This is a model known as "Botler," for a project by
InsaneRoot. The human character is "
Brutus," another model I made for this project. The concept is by
Matt Dixon.
I projected as much detail as I could from the concept as a starting point for the texture, and I think I learn a lot by painting right on top of Matt's work. The model was built in Maya and painted in BodyPaint and Photoshop, and is about 6600 triangles with a 1k map. I don't often build mechanical things like this, so I could have been smarter with the UVs and general mesh construction, but I like the results overall.
The first image is a real-time render in
Marmoset Toolbag (with some very minor photoshop edits). I'm sure everyone here is familiar with it already, but I wanted to mention what a wonderful application this is; it's pretty much everything I've wanted for viewing real-time graphics, and well worth the low price. There is no specular map on these models, but I'm surprised how well diffuse only models can hold up in this environment.
Replies
he looks just like a living concept painting.
It really is awesome, well done man
LOL.
*looks at own UV layouts and goes home crying*
Fantastic job man, as always.
Texturing is beautiful and your modeling has some real character.
the guy seems to have strong finger though;)
Personally I wouldn't have been able to resist giving it a spec map :P
So you use bodypaint? Have you used Deep Paint 3d? I'm thinking of switching to bodypaint but I've been using dp3d for so long that it's been kinda hard. I've been hearing about bodypaint being superior to dp3d but still I read about great artists using it..
Anyway, great work!
Edit: I forgot to add this; The stuff being superior were the brushes in bodypaint.
Goraaz: I've actually never used Deep Paint so I can't really say, but it probably depends on how you like to work. Obviously Firstkeeper and Slipgate, et al, do just fine with DP. Part of why I use BodyPaint is because it works as I expect a 3d painting app to work where I can rotate around and paint (like the way I used to try and paint miniature models when I was younger). The interface and input commands are similar enough to other programs that I don't get too frustrated too.
BodyPaint has some nice brush options, but, as in photoshop, I don't take advantage of advanced brushes that much. It's something I want to address eventually though!
With the advent of more painting options in other 3d packages I'm not sure what the future of BodyPaint will be, but I still haven't seen anything to really make me feel like replacing it in my workflow. I'd love to hear other opinions though.
Thanks, everyone!
Did you use a simple standard brush for painting the Botler? The strokes look very much like a paint brush's.
achillesian: Haha, the next one I'm slated to do will probably be more monster-like though not quite like that. Will post it here after it's done.