Greetings all.
It's been a while since I've last posted here and since the last time I posted I finally figured out how to bake maps properly with no cage errors or artifacts. It was an up hill struggle learning from tutorials and reading the awesome threads here but my puny human brain just couldn't get it. Until a liberal amount of alcohol was applied ><
So as part of my baking practice I decided to start of with something simple-ish, a tile-able texture. I used max for the base mesh, zbrush for sculpting, xnormal for baking, though I also used Maya for baking because well I don't like 3D studios render to texture and it doesn't like me, nDo2 for more maps and dDo along with a bit of photoshop jiggling. I rendered the maps into marmoset toolbag 1 and 2 and I hope you all enjoy the image, please feel free to critique away as it would be much appreciated.
Thanks!
Replies
But i'd say it really lacks variations, every brick has got the exact same color, this doesn't look very natural. You should darken and lighten some bricks and add different color variations too.
On the other hand, I don't like the dDo look, but this is kinda personal. I think it looks kind of "procedural". Maybe you should start by texturing textures with photoshop and then if you're really familiar to it jump to dDo.
dDo should only save you time if you know what you're doing.
But anyway that's only me, I'm not really a dDo fan :poly124:
Keep up the good work !
Also, for tileable stuff like this, there's always PhilipK's tutorials for reference. There's an excellent one on a brick wall with useful techniques.
I'll be going back to this texture later today using only photoshop for the texturing part.
In addition to this I'd indeed add a bit of color variation, maybe a slight bit depth variation, but not too much. Then I'd make a second texture version (and perhaps even a third?) that has a bunch of damage in it. It shouldn't take very long, but a simple vertex-painted texture blend looks tonnes better than one medium-destroyed tiling image.
thanks for the feedback though
I agree with Kyuzo, by putting something between the bricks you will avoid all the black areas that you shouldn't have.