Hello, My name is Anthony Merola, I am looking for work as a 3D Game Artist for both Indie and AAA Projects. I've joined a few indie game projects with other talented artists but none of them ever made it to completion. Still holding out for my first team who's able to go all the way and see their project through to…
This role requires excellent modeling and texturing skills with solid experience working with Maya and the Unreal Engine. The applicant should have a strong portfolio and generous understanding of hard and soft surface modeling. Skills needed: Ability to model large areas as well as modular pieces to supplement those…
I have been working on this off and on for the last week and I think it is about time it had its own topic. After much trial and error I found that working from my own concepts did not work out too well seeing as I am not a concept artist(though it is something I would love to improve upon in the future)So I choose a…
Hi everyone, I haven't post anything on Polycount since 2014 for the first Dishonored. On the other hand, I did many little posts on Artstation. I wanted to share pics in this forum, but I was waiting to have something substantial.Then, this is a little summury made of mixed up pics from these 2 games. These materials and…
Hey guys. Decided to try and crank out a scene from the last Rambo. It's his dock, in the middle of heavy rain: Here's what I have so far: I made a bunch of modular assets so far. I haven't worked on any lighting or particles yet, obviously. I managed to repurpose a UDK material to create the effect of rain scurrying down…
Heya all! first post woo! But anways working on a scene right now based off this concept art from Jack Eaves: I broke this down in two phases. First up was the enviroment: A few good modular chunks here as well as some fun more unique store fronts. Next up is props! To be honest i didnt see there was such a little range of…
Hi THERE and i WELCOME you here, It has been along time since i uploaded my work here, i am really busy but i got some time to finish this one . I was quite fascinated by the game ALIEN ISOLATION so i decided to make it in Unreal engine 4.Hope you guys like it .I made modular assets with 2k maps with master materials ,…
I had the pleasure of creating some interior spaces for the latest map in Overwatch, Paris. These spaces were all super fun to make as there were a wide variety of techniques used to create them, a mix of modular and very unique set pieces. I brought these spaces from initial blockout to final mesh and materials. More…
Over the last several weeks Ive been assembling a scene in Unreal for the Modular Environment course on CGMA with Clinton Crumpler. Its a 10 week course, which Im aiming to complete the environment in, and then release on the Unreal Marketplace. My goal with the scene was to create a small environment that I can focus on…
(This is in regards to creating proper lightmaps for modular assets that fit on Unreals grid units.) Edited topic / question to help focus on the main questions, thanks to all for the answers already! Hey all, So these are some basic questions to ask, but I can't seem to find any proper answers, so I'm hoping you all can…