(This is in regards to creating proper lightmaps for modular assets that fit on Unreals grid units.)Edited topic / question to help focus on the main questions, thanks to all for the answers already!Hey all,
So these are some basic questions to ask, but I can't seem to find any proper answers, so I'm hoping you all can help
1)
Is there any way to Snap to Grid while scaling your UV Shells?2)
Is there ANY way to snap to grid in Freeform Scale mode... ANY WAY AT ALL!?
Any and all help would be INCREDIBLY appreciated. Please... please help me...
Thanks all!
Replies
I think grid snapping only works in Move mode. But I don't use it so I'm not sure.
2 - Snapping only works in vertex move mode.
EDIT: Sorry Eric, I must have been typing my answer and hadn't seen yours.
The biggest issue here is that Freeform Mode does not snap whatsoever... are you familiar with anyway I can trick it into snapping? I can't believe how frustrating this is haha
Thanks again Eric.
Thanks all for the answers!