This role requires excellent modeling and texturing skills with solid experience working with Maya and the Unreal Engine. The applicant should have a strong portfolio and generous understanding of hard and soft surface modeling.
Skills needed:
Ability to model large areas as well as modular pieces to supplement those areas
Ability to help design and implement animated objects
Be prepared to analyze environmental content and help provide clear choices for building patterns
5+ years game industry experience
Expert knowledge of Maya, Photoshop, Z-brush
Experience with unreal shaders and techniques
Clear verbal and written communication skills and ability to interact with a team
Apply to
hr@armature.com Attn: Katie