Heya all! first post woo! But anways working on a scene right now based off this concept art from
Jack Eaves:
I broke this down in two phases. First up was the enviroment:
A few good modular chunks here as well as some fun more unique store fronts. Next up is props!
To be honest i didnt see there was such a little range of tables and chairs here! super exited to work with those!
Did spend a little time doing a basic block out:
Need to tweek some spacing here and there but happy with this first pass. Now to tweek thinks around, once maya will actully update! haha Feel free to leave feed and and suggestions! thanks guys!
Replies
VS.
Your not done.....
Lighting is too dark in a lot of places.
Cobblestone road looks great in the ref, your scene looks like flat concrete?
Your lighting doesn't have that green in it, sure you can do your own thing, but I prefer the concept to your current lighting.
The tunnel/arch in your scene looks incomplete, ike that building is flat (think hollywood backdrop) In real life and in the reference you can see that those rooms above the arch have depth. It's a tunnel not just an arch.
The brown windows on the left in the foreground look great and have amazing details in the ref, your lighting is destroying those details. (if they are there.)
A lot of your textures are too warm, and need to be desaturated somewhat if you want to match the reference. The brick in the background is an obvious one, yours is a shade of red, while the concept has more of a brownish/tan tone.
The ornate lanterns really fit the architecture, nice craftsmanship, and details. Yours are cubes......lazy.
Your floor is a flat poly, it's a lot more work, but it'll completely make this more believable if you were to make your road/path have some height variation to it.
Fix all those up and keep plugging away at this, you've come to far to stop now.