I'm a bit torn. After checking out Racer445 Tutorial at the Next-Gen Hard Surface forums I don't know whether to use Alec Moody's hard surfacing texturing technique or Racer's. Racer seems to use a photo base most of the time but Alec doesn't. Both techniques are good. Maybe I should mix it up but it's gonna be hard to do.…
>>> Final <<< ---------------------------------------------------------------------------------------------------- Hi Everyone, First of all, thanks for checking out this page, it's my first time using polycount and I've heard great things about the community. I'm looking for some constructive feedback and advice on a…
Environment Artist: Responsibilities: - Creation of in-game assets that will include props, buildings, vehicles, sky, and terrain. - Work with other artists and senior artists to achieve goals and meet deadlines. - Maintain a high visual quality bar while staying on schedule. - Adapt to many different art styles quickly…
Hello everybody this here is my first post to polycount. I want to show some renders of my current project. Its a very wip highpoly model of the finnish assault rifle RK-62. Someday when I finally am happy with the HP model im planning to create a LP version of it and bake normals and maybe try to import it to some game…
Our studio is currently hiring a Lead Animator position as well as a Lead 3d position for our upcoming PS3/Xbox360 title using the Unreal Engine 3. Here is the info: Blue Omega Entertainment Blue Omega is a different kind of studio looking for a different kind of individual who is talented, energetic and wants to break new…
My name is Doru Bogdan . I am a professional freelance 3D artist (Props/Environments) from Eastern Europe with around 3 years of professional experience on top of 5-6 years as a hobbyist .I can offer my services :• Creation of 3D game props in current gen PBR workflows.• I can work with or without concept art• 3D…
Hi guys. I'm working on a model of an A34 Comet (British late WW2 tank) for my portfolio which I would like to create as a next gen games asset. I'm just working on the high poly mesh at the moment and I've hit a bit of a sticking point. I'm trying to make the end of the main gun barrel but I'm having a lot of trouble…
***latest progress*** Hi, i realized if i was ever to improve the look of my models, i would have to learn new skills... only using 3dsMax and Photoshop aren't going to cut it anymore i guess... I really want to make a character model that fits the style of current gen game models like those of 'God of War' or similar for…
Hey guys over this past week I have decided to take a break from my dinosaur and try and make a full next gen game asset so that I could be ready when the time comes to make my dinosaur sculpt into a game asset. This fire hydrant took me about a week to make from start to finish, but I still have to do some diffuse work.…
I wanted to share the good news with you all! After phone rejections, email rejections and life generally sucking hard-core, I got offered a full-time position at N-fusion Interactive in NJ working with Unreal 3 on a next-gen tactical shooter. (Which looked freaking amazing at the interview) Monday, I really hit rock…