Hi guys. I'm working on a model of an A34 Comet (British late WW2 tank) for my portfolio which I would like to create as a next gen games asset. I'm just working on the high poly mesh at the moment and I've hit a bit of a sticking point. I'm trying to make the end of the main gun barrel but I'm having a lot of trouble cutting a pair of clean holes through a rounded cylindrical shape like that. I'm working on one half of it with a Symmetry modifier applied.
I can't seem to get it without it looking really messy, or edge points of the circles sort of sticking out.
Can anyone talk me through the best way of cutting perfect circles through a shape like this with Turbosmooth applied?
Hopefully the reference photo of the end of the barrel and the screenshot of my starting point have attached to this post successfully.
Thanks in advance!
Replies
heres a video and dl link for it.
http://vimeo.com/69252424
Gotta say perna, you're a stand up chap. Seen your help posts everywhere these days. Keep up the hard work
Or you can do something like this...
I'd probably just do it with ProBoleans and symmetry like Perna did. If its high poly and being baked down I might not even clean it up all that much as long as it looks good smoothed.