After few weeks of planing I finally started making actual content for my game project with a codename "Forged". The room you can see on the screens is in the Orphanage and it's used as the starting location of whole story. At the moment this place lacks some more props such as books and plants and finished candles :)…
Hello Polycount! This is my first post here, and what better subject for my first upload than the medieval privy/outhouse I'm currently working on? It is supposed to stick out of a stone wall on an upper floor, but it could also be a freestanding structure. Any critique or advice is very welcome! Right now I need to create…
Hello PC so I've been trying to get better at sculpting the female anatomy for a portfolio piece that I plan on doing this coming fall. I wanted to kill two birds with one stone by taking a little extra time to sculpt out a bit of the detail for the female figure which I will be using to make a suit over top. Just need…
Hopefully someone can help me with this, I started with a displacement map on a plane, and got a base texture. From there I masked out a few stones and pulled them out. As you can see there is intense stretching, so I figured dynamesh would be great for re-distributing the polys, but as you can see my result is less than…
Hey everyone, I'm going to attempt an elaborate shot that will bolster my reel a 1000% should I do a good job. It's going to take months but I need to stand out because I'm not having any luck with job hunting. I need a shot that will eliminate any doubt in the recruiters mind. First, I'm going to write down the…
Here are some notes It looks like your house is sitting on top of the grass. There should be a transition between the yard and the house. Gravel or mulch might be easy solution. I don't know how universal this but houses in my area have exposed concrete foundations . Also you exterior lights should be off during the day.…
Hi everyone, first time poster here on Polycount. I was hoping to get some feedback on my current project. I'm trying to create a natural looking game environment for these stone structures and sword I made. This is my first time really working with UE4 and I don't have much experience with making full environments, so I…
Hello. I´m trying out parallax occlusion mapping and so far it works nicely. The one thing I am missing is shadows. Let´s say I have a generic cobblestone material and them POM effect really works well, but the stones don´t cast shadows. Google says I should multiply the shadow output of the POM node with my base color.…
Hello everyone, I
wanted to share my first full scene made in UE4, its still WIP so I
would appreciate any form of feedback. The goal was to create calm, countryside scene with elements of mystery and to learn basic tools and workflows in environment art. The foliage and mountains are from marketplace but rest of the…
Hi everyone I've started a new project to try and learn UE4 and I figured a scene inside an Inn located in a small harbour town would be a good choice. I can learn making some stone, wood, glass materials and have some interesting lighting effects from the fireplace and table candles. I've completed the meshing out of the…