After few weeks of planing I finally started making actual content for my game project with a codename "Forged".
The room you can see on the screens is in the Orphanage and it's used as the starting location of whole story.
At the moment this place lacks some more props such as books and plants and finished candles
Besides this room I also worked a little on some exterior stuffies, screenshots are from Quixel 3DO.
Generic semi-stylized grass
Cracked stone surface, I'm thinking about adding some lava between rocks later.
And another seamless texture, very recyclable.
C&C are very welcome
Replies
Not sure about the light rays comming through the windows, they should be straight I think.
Keep it going.
@Kanga I can take a look how it will look with straight light rays, or even better I can remake the lighting and add some cool lights and shadows... let's get back to lighting tutorials
@Clinington No problem, maybe a simple color variation will make a difference if no... i will need to go a little bit deeper into the diffuse map.
@lloydj14 These beams were the first models I made for this location, before deciding to step deeper into sculpting in zBrush and more realistic texturing. Remake the beams added to the To-Do list.
I'm gonna post some updates soon (maybe(very maybe(srsly very very maybe)) some exterior shots ^^) !
Sorry, I mean the amount that it is exposed on each section of wall is very uniform, if that makes sense? You have the same plaster on brick used next to each other a lot and it makes it look a little repetitive. I think a couple of variations would help to break it up.
Everything else is on point. I also like those godrays through the window. Nice work so far.
Cheers!